Marvel’s Spider-Man 2 will have raytracing enabled for all performance modes
The game will have three FPS options, including 30, 40, and 60 FPS
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Insomniac Games has confirmed thatMarvel’s Spider-Man 2will feature raytracing for all visual modes.
Speaking withIGNin a recent interview, director of core technology Mike Fitzgerald and project director Jeannette Lee discussed how the team has taken full advantage of thePlayStation 5for the upcoming sequel, with Fitzgerald revealing that the game will have three framerate options.
Those framerate modes include 30, 40, and 60 FPS, and each option will feature raytracing by default.
“For this game, we’re really able to deliver [ray tracing] as a baseline performance mode,” Fitzgerald said. “There’s no mode of this game that has the ray tracing turned off, no need for it. We’ve really figured out how to deliver what we feel like is the right Spider-Man visuals and we want to make sure every player is seeing that.”
The developer explained how each framerate option is different, saying 30 FPS will have better graphical fidelity, but if you want to run the game at 60 FPS you’ll need to sacrifice some visual quality.
As for 40 FPS, this is a new option that wasn’t present in eitherMarvel’s Spider-ManorMarvel’s Spider-Man: Miles Moralesand is essentially for those with a 120Hz TV. Whichever framerate option you choose to play with, each mode will still have raytracing enabled.
Marvel’s Spider-Man 2is set to launch on October 20 exclusively for PS5. Although it’s not confirmed at this time, the sequel could also come toPCin the future like its predecessors.
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It was recently confirmed thatSpider-Man 2will feature over 65 suits to unlock, as well as a new feature called Suit Styles that allows the player to unlock alternate color shades for various suits.
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