Metal Gear Solid staff didn’t work nights during development ‘to reduce the monthly electricity bill’

Hideo Kojima has revealed more details about MGS1’s development

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Hideo Kojima has revealed that during the production of the firstMetal Gear Solidgame, he asked staff to stop working nights - to reduce the company’s utility bills.

Takingto Twitter/Xon the famous game’s 25th anniversary, Kojima revealed and described some details about the game’s development in a lengthy post (via GamesRadar+). It pulled back the curtain on his process and feelings at the time, including the changes he experienced leading development of a game for the first time.

This included reducing costs by altering staff working patterns: “To reduce the monthly electricity bill, I asked the company to stop working at night,” he said. Kojima could make this request as “MGS1was the first work I produced on my own.”

Prior to this he had “planned, written, designed, and directed the game, my superiors had been responsible for production” soMGS1was a turning point for the game creator - which included making such important staffing decisions. Even if it was just to lower the bills of the company.

And while removing night work wasn’t a decision made to directly avoid ‘crunch’ - when video game development staff work well beyond their normal hours in order to get a game finished for a deadline - it could have been a happy by-product of the move.

25 years is a lifetime, and a lot has changed since the seminal stealth action game was released. The series continued to be one of the most forward-looking and envelope-pushing in the industry, and there’s now a confirmedMetal Gear Solid 3remakeon the horizon as that game approaches its 20th anniversary, as well as a re-release of the first threeMGSgames (and others) coming out this year.

As for Kojima, he eventually left Konami and returned withDeath Strandingin 2019, with a sequel to that game confirmed and in the works.

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The Metal Gear Solid games have a special place in the gaming pantheon as some of the verybest single-player gamesever made - check out our picks for similar solo experiences.

Rob is the Managing Editor of TechRadar Gaming, a video games journalist, critic, editor, and writer, and has years of experience gained from multiple publications. Prior to being TechRadar Gaming’s Managing Editor, he was TRG’s Deputy Editor, and a longstanding member of GamesRadar+, being the Commissioning Editor for Hardware there for years, while also squeezing in a short stint as Gaming Editor at WePC just before joining TechRadar Gaming. He is also a writer on tech, gaming hardware, and video games but also gardens and landscapes, combining the two areas in an upcomingbook on video game landscapesthat you can back and pre-order now.

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