No Man’s Sky is having its “biggest month” in years, amid Starfield release
Space games are having a great month
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Hello Games has revealed thatNo Man’s Skyhas had its most successful month in years across all platforms.
Founder Sean Murray took to Twitter recently to share the milestone for the sci-fi sandbox RPG, saying, “7 years in and No Man’s Sky is having its biggest month in the last few years! Across all platforms - PC, Xbox, Gamepass, Switch, PlayStation, Mac and VR. Welcome to the community.”
According toSteamDB(viaVG247), the game saw a spike in players from the beginning of August to September. On August 3 specifically, the game went from 7,200 players to over 34,000 by the end of the month, with the chart showingNo Man’s Skycurrently has a steady a steady activity of players in-game.
7 years in and No Man’s Sky is having its biggest month in the last few years! 💪Across all platforms - PC, XBox, Gamepass, Switch, PlayStation, Mac and VR 🙏 Welcome to the community ❤️ pic.twitter.com/rNKMGFXoBSSeptember 11, 2023
There are no player statistics for other platforms to compare toSteam, but it’s worth mentioning that the game is onXbox Game Pass, which could amount to the game’s recent success.
The boost in players comes amid the recent release ofStarfield. There’s no way of knowing if this is due to players deciding to playNo Man’s Skydue to their disappointment in Bethesda’s spacefaring RPG or if gamers have currently got a taste for space exploration.
Either way, both games are performing exceedingly well, withStarfieldsurpassingsix million playerswithin its first week, making it Bethesda’s biggest-ever game launch. Notably,No Man’s Skycelebrated its seventh anniversary, marking the occasion with its massiveEchoesupdate, so plenty of players will be jumping back in to experience the new content.
Elsewhere, there’s good news forStarfieldplayers on PC, as Bethesda has confirmed that it will beadding Nvidia DLSS support to the game. The studio has already released a small hotfix to make improvements toXbox Series X|S stability but is planning on releasing “a regular interval of updates” of community-requested features, starting with DLSS, a FOV slider, and more.
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