Starfield’s start screen is not minimal because the team didn’t care, insists Bethesda
“Having an opinion is one thing. Questioning a developer’s ‘care’ because you would have done it different is highly unprofessional”
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Bethesda’s Head of Publishing, Pete Hines, has hit back atWorld of Warcraftdesigner Mark Kern after Kern saidStarfield’s start screen suggests it “either shows hasty shipping deadlines by a passionate team overworked, or a team that didn’t care”.
“The physiognomy of start screens. The start screen of a game can reveal a lot about how rushed the team was and how much pride they took in their work,“Kern tweeted.
“Starfield’sstart screen either shows hasty shipping deadlines by a passionate team overworked, or a team that didn’t care.
“Start screen [sic] are often done at the very end of development,” they added in a follow-up tweet. “Teams are too busy making the core game. It’s quite common for the start screen to completely change once the game is shipping or on patch 0.
“Teams that take pride want to put a good face forward and will often redo these just prior to game going live,” Kern concluded.
Or they designed what they wanted and that’s been our menu for years and was one of the first things we settled on. Having an opinion is one thing. Questioning out a developer’s “care” because you would have done it different is highly unprofessional coming from another “dev”August 20, 2023
After a commenter alerted them to Kern’s tweets, Hines responded in kind earlier today, saying: “Or [the development team] designed what they wanted and that’s been our menu for years and was one of the first things we settled on.
“Having an opinion is one thing. Questioning out a developer’s ‘care’ because you would have done it different is highly unprofessional coming from another ‘dev’.”
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Kern bit back earlier todaywith a snide comment aboutFallout76andRedfall.
There’s no point asking any of the developers makingStarfieldfor sneaky info about the highly-anticipated action RPG – according to Bethesda Game Studio’s studio design director, Bethesda bossTodd Howard is the only person “authorized” to give away “unreleased game information”.
What we do know, however, is that thesci-fi game recently went gold, and you canpreloadStarfieldright now on Xbox Series X|Sand PC (thoughSteamplayers will need to wait until August 30) if you’ve pre-ordered the game, or are planning on downloading it from theXbox Game Passsubscription service.
You may have to free up some space beforehand, though –Starfieldwill take up a sizeable 100.19GB onXbox Series X|S for Standard Edition players and 117.07GB for those rocking the Premium Edition. PC and Steam users have it worse still, with Bethesda’s spacefaring RPG taking up an eye-watering 139.84GB.
Want to go all-in on Starfield hardware for your Xbox before the game launches? Here’swhere you can buy the Starfield Xbox Wireless Controller, as well aswhere to buy the Starfield Xbox Wireless Headset.
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