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What software does Blizzard use for cinematics? [WE ANSWER]

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Updated onOctober 4, 2023

updated onOctober 4, 2023

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Blizzard is well known because of its early releases of Warcraft: Orcs & Humans in 1994, the Diablo series, the StarCraft series, and in 2004 the company released one of the most played multiplayergameever released –World of Warcraft.

The company is one of the most well known and most loved computer game creators, updating their game releases list in 2018, by releasing teasers and short presentation videos forgameslike Heroes of the Storm, and Overwatch.

If you’ve ever wondered how Blizzard creates those amazing videos, you are in luck, because in this article we will explore exactly that idea.

Our team did its research and found somesoftwarethat Blizzard uses in order to create the fascinating cinematics we’ve all become accustomed to. Here is what we found.

What are the tools used by Blizzard?

What are the tools used by Blizzard?

Autodesk Maya

Maya is a powerful rendering tool that is used by the team at Blizzard to help them create incredibly vivid animation videos and game cinematics.

You cancreate a 3D model from scratch, animate it, apply different simulations, and then render it at high quality.

What makes Maya stand out from the crowd of 3D animations besides its incredible power, is the built-in programming language called MEL (Maya Embedded Language).

This feature offers you unprecedented customization power, allowing you to either import already created scripts, or create your own from scratch.

Here are some of thebest featuresfound in Maya:

Autodesk Maya LT

Source Filmmaker

Source Filmmaker (SFM) is a very powerful movie-making tool that is used by the Blizzard team to create immersive and beautifully textured videos for their games and cut-scenes.

This software uses the same assets like the ones found in the games, allowing you to use any of them in your project. Any item or scene that can be found in the game, can also be used to create amazing cinematics.

SFM is a very flexible engine, allowing you to create 3D recordings that can be edited later and exported either as a movie or as a still image.

The number of elements that can be contained in the movie are unlimited and include items such as – lights, cameras, objects, animations, effects, etc.

SFM offers you access to an incredibly wide range of usable elements (more than 6000 items) – maps, models, objects, sounds, effects, animations, etc., but you can also import your own.

Because of the way this software is built, and because everything you create is stored in a 3D motion database, you can edit any element freely, at any point in the process of creating the cinematic.

In case you are not a professional, and can’t create 3D models from the bottom up, you can alwayscreate animated short moviesby using the graph and motion editor, or you can download assets from the library.

Even though Source Filmmaker might seem easy to use at first because of its friendly and easy to understand user interface, it is an incredibly complex and powerful tool, so feel free to try it out.

⇒Get Source Filmmaker

RedShift

RedShift is another powerful tool that is used by the Blizzard team to create incredibly vivid and detailed cinematics for their games.

This software is designed to work fast, being fully GPU-accelerated, and offers you access to a wide range of features fully integratable with standard computer graphics applications.

Here are some of thekey featuresfound in RedShift:

⇒Get RedShift

In this article, we explored some of the software used by Blizzard to create the incredibly realistic and complex cinematic clips we’ve all been used to for a long time.

Can you create cinematics like that? This article offers you all the tools you need to do so, so feel free to try any of the applications mentioned in this article.

Feel free to let us know what your opinion is about these software options and how Blizzard used them in the comment section below.

More about the topics:Blizzard Entertainment,windows 10

Milan Stanojevic

Windows Toubleshooting Expert

Milan has been enthusiastic about technology ever since his childhood days, and this led him to take interest in all PC-related technologies. He’s a PC enthusiast and he spends most of his time learning about computers and technology.

Before joining WindowsReport, he worked as a front-end web developer. Now, he’s one of the Troubleshooting experts in our worldwide team, specializing in Windows errors & software issues.

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Milan Stanojevic

Windows Toubleshooting Expert

Before joining WindowsReport, he worked as a front-end web developer. Now, he’s specialized in Windows errors & software issues.